It is really in multiplayer that this truly shines, outside of the career mode, that is. These solo races, without some special objectives found in the career mode, do not offer quite the same thrill beyond the challenge that the CPU-controlled opponents have to offer, but this is arguably also the case playing the likes of Mario Kart in solo. Outside the career mode, which is front and centre in the experience, a more traditional quick race mode is present where players simply select their track, character, and vehicle, and start racing against the CPU. If an event feels a bit too harsh to get through to even be able to continue on, it is always possible to go back and grind money a little bit to further enhance skills and specs to ease the difficulty a bit, but it should never feel so unfair that it should become a necessity and simply playing well through each event and keeping investing money in the right perks should ensure that grinding be kept to a strict minimum throughout.
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The career mode is rather long and packed full of content that should last a long while, along with the possibility and, soon enough, "necessity," of upgrading the player's skills by unlocking more possible stunts, or upgrading the character's crafts as well, improving such things as acceleration, top speed, and so on, and so forth, using the game's currency, earned at the end of each race. The title quickly introduces the player to two possible characters to play as in the career mode, which has the player take on successive challenges not so dissimilar to F-Zero GX's own story mode, just as varied perhaps although far more plentiful in this case and once that choice has been made, text-based dialogue will occur at intervals between each event to convey a semblance of plot, although really it is just a pretext for the racing action. After Riptide GP 2 already came to Xbox One and PS4, the latest release, Riptide GP: Renegade arrived on consoles in 2016 and then on Nintendo Switch late last year.
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Its previous games, Riptide GP and Riptide GP 2 combine over half a million installations on Android devices alone and, for quite some time, simply didn't have any competition in the genre.
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Developer Vector Unit has indeed made a reputation for itself in the water physics racing genre over the years, starting with Hydro Thunder Hurricane for Xbox 360, a game in yet another household series of water-based racing from the 1990s, which did give Wave Race a run for its money back on the Nintendo 64, at least in North America.
Beyond that mild difference, however, there is also the promise of some elements not found in Wave Race. Who remembers Wave Race, the Jet Ski game series made by Nintendo that saw two releases in the late 1990s and early 2000s and then vanished for good? Cubed3 certainly does and although it is not a Wave Race title being reviewed here, the parallels with Nintendo's series, which remains a reference in the genre, are going to be unavoidable, although vehicles in Riptide GP: Renegade are not proper "Stand Up" Jet Skis but rather futuristic looking "Sit Down" personal water craft.